Copyright (c) 2025
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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4.x
Operating Systems
History
Created: | 08/04/2002 |
Last Modified: | 08/04/2002 |
File Size: | 7.34 KB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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joeri kassenaar said almost 15 years ago:
Worked in my Maya2010 and Daz3d export. I did got joints for the effectors, but the effectors where easy to remove with select "effector*", delete -
yashu.batra said over 15 years ago:
when i execut this script it will start working but after some time maya got hanged.. -
coltranex said about 16 years ago:
I have a error importBVH files to maya 2009.Have u got a solution? Error: Not enough data was provided. The last 0 items will be skipped. -
Relja said about 19 years ago:
I'm using it to import Poser (6) bvh file in to Maya, and all I get is a message "Syntax error", and just one joint called "WORLD ROOT" -
1012 said over 19 years ago:
...provided. The last 0 items will be skipped. i end up w/ a transform node called bvh_import which has a hip joint->abdomen joint and that's it. i seem to have more success w/ the other bvh import mel script which converts to bvh to asf to mov.
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