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Standardized h-anim BIPED skeleton and character rig has been completely implemented. Its motion is fully driven by expressions, which has been evaluated with accent to characteristic of human motion. For easy handling user interface has been implemented to controll all parameters of motion.
QUADRUPED skeleton has been also fully scripted. Animation based on seven characteristic motions is handled by expressions. User interface is also included. Horse skeleton joint positions were derived, to make a s step forward to have a standardized horse skeleton, which can be used by wide range of users.
For more information how it was done look at my master thesis https://www.zajo.sk/download/publications/thesis2004/thesis.zip
Some parts of the works has been inspirated by tutorials found on this webpage. Special thanx goes to Federico Cascinelli, Rembex and Sersta3d.
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