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batchConnect 0.1.1 for Maya (maya script)

Apply connections such as constraints in a batch manner

License
Button download
175 Downloads

Compatibility

  • 2015, 2014, 2013, 2012

Operating Systems

  • Windows

History

Created:04/10/2015
Last Modified:04/28/2015
File Size: 5.98 KB

Keywords

batch, batchConnect

Version History

(dagModule) batchConnect v0.1.1 crucial patch
The previous version of the script worked well if your joint chains were clean and newly created
but if you already had constraint nodes on either of them it had given you an error:


"//> Number of elements in joint chains is not the same."

Even if you had an equal number of joints in both chains. This is because constraint nodes had been also included in dag lists.
Now it has been fixed.

Notice: If you are working with a reference editor and your control rig in the main scene but the deformation skeleton is
located within a reference file and it already constrained in such a way that you want to remove the reference and create it again.
Then all reference constraints will be reparented to the 'foster parent' reference node. (Outliner> Display> Reference members)

So don't forget to get rid of the old superfluous constraint nodes in the 'foster parent' transform group before you'll create new constraints.