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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
aniMan is a procedural skeleton and rig builder with an animation window.
Some of the features are: -> animation tools (snap control to joint, set foot on ground, offset keys, attribute slider window ...)
-> add selection option
-> 2 bone FK back setup
-> local/world snapping and blending on all the arm and leg joints
-> IK to FK snapping and blending
-> hand editor
-> face editor
-> skeleton pose editor
-> hand pose editor
-> character pose editor
-> mirror pose editor
-> stretchy arm and leg joints (manual and automated)
-> attribute driven pole vector controls
These are the last changes: -> check the update file for the last changes
If you have questions or suggestions you can send me a mail at seynaeveemmanuel@hotmail.com
::maNus::
Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.