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AdvancedSkeleton6 0.6.5 for Maya (maya script)

AdvancedSkeleton is a collection of Maya tools for doing character setup

License
Button download
15,925 Downloads

Compatibility

  • 2022, 2021, 2020, 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:06/23/2014
Last Modified:09/23/2023
File Size: 38 MB

Version History

AdvancedSkeleton v 6.065
- Animation-Tester now have Face Range Of Motion clip
- MoCapLibrary includes Face Range Of Motion clip
- ctrlNose no longer lifts lip
- NoseCrease_M now affected by ctrlBrow
- FaceSelector buttons added and layout changed
- FacePicker buttons added
- MetaHuman mouth_purse & mouth_towards adjusted
- CurveGuide issue from v6.060, fix
- MetaHuman Animator on Referenced rigs issue, fix
- ExtractBlendShapeTarget on ReferenceModels issue, fix

AdvancedSkeleton v 6.060
- FaceCage topology improvements
- Lip.roll behaviour improved
- ctrlBrow_R.tx DrivingSystem adjusted
- DrivingSystems-ReUse can use Selected attribute
- C-level Lip controllers now rotate with LipRegion
- SliderJoints improved for UnrealExport
- Switch IK2FK improved for Inbetween systems
- Unreal Mannequin Skeleton shorter offset-rotation
- EyeLid issue for extreme dense models, fix
- WrinkleMap SmileLine Left issue, fix
- CurveGuide system on CenterJoints issue, fix
- Create DrivingSystems Disabled issue from v6.055, fix

AdvancedSkeleton v 6.055
- New C-level Lip controllers added
- Create non-symmetry-joints added
- ReUse DrivingSystems functions added
- AimEye_M.follow now also works in BlendShape FaceRig
- Lip.roll & pucker behaviour improved
- Audio2Face2023.1.1 compatibility update
- EyeBrow behaviour from v5 added to v6
- blinkCenter from v5 added to v6
- MetaHumanAnimator connector improvements
- MetaHumanAnimator Baking added
- LipsTogeter added to Lip_R/L
- Create DrivingSystem button now disable when Editing
- CenterJoints "folllow" SideJoint issue, fix
- SwapCurve on Finger Ctrl issue, fix
- Custom BuildPose can cause DrivingSystem issue, fix
- Replacing Hand-limb cause DrivingSystem issue, fix
- DrivingSystem Drive From IK cause ReBuild issue, fix
- LipCorner weighting issue on large models, fix
- AutoDetectAndEditDrivingSystem issues on Emotions, fix
- SwapCurve on ExtraControls issue, fix
- DrivingSystem on Tongue-scaling issue, fix

AdvancedSkeleton v 6.051
- Wonder Studio export using Maya2023 issue, fix

AdvancedSkeleton v 6.050
- Wonder Studio export added
- SplineIK flipping issue, fix
- ReBuild Face with added DrivingSytems issue, fix
- MetaHumanAnimator updated for new MH-ctrl-names
- Audio2Face-importer updated for FaceSetup v6
- NameMatcher ConstraintToJoints now include scale
- CharacterCreator4 NameMatcher template modified
- Straighten legs option added for AutoRigFit

AdvancedSkeleton v 6.043
- MetaHuman ControlPanel option added
- MetaHumanAnimator added to Selector/Picker
- RenameToUnreal twistJoints issue fix
- UnrealTwistJointsHierarchy now skips inbetweens
- Models with Tongue but no Teeth cause error, fix

AdvancedSkeleton v 6.042
- Phonemes converted to BlendShapes issue, fix
- Arkit funnel & lipRoll issue, fix
- Default Ctrl scale for added Center-Joint larger
- Skin-Cutup now cuts for Twist/Bendy joints
- ConvertToBlendShapes now inc ctrlLips neg-values
- Lip-FaceBlendShape-Targets using shorter names

AdvancedSkeleton v 6.040
- CreatePartialJoint with Ctrl flip issue fix
- PoleVector DisplayArrow improvement
- GameEngineScaleBehavior issue on added joint, fix
- improved default controllerSize for added joints
- inbetween on left limbs issue, fix
- fingerCurl slight asymmetry on LeftvsRight, fix
- Moving FK controller with Inbetween issue, fix
- Mirror-ControlCurves on NurbsSurfaces now flips normals

AdvancedSkeleton v 6.030
- Skin Cut-Up for FastPlayBack added
- Part & Bendy Controllers changed
- FollowTranslate replaced by FollowPivot
- NoseCrease_M now follows upperFace_M
- ReBuild now includes remove unused attributes
- Mixing Blink & Squint now improved
- TopNode section added to NameMatcher
- "Print Commands" can run on Selected Controls
- Main.partVis affects FkVis issue, fix
- AutoNameMatcher controls scale issue, fix
- NameMatcher loading issue on linux, fix

AdvancedSkeleton v 6.020
- Bendy.stiffness issue from v6, fix
- MoCapLibrary improvements
- Simpler Eyelid option cause error, fix
- lowerLidOuterJoint parent issue from v6, fix

AdvancedSkeleton v 6.010
- Selector ALL button not correct in v6, fix
- Sticky lips for v6 FaceRig added
- Reduce EyeLid and Lip updated for v6
- Shift click in Picker now de-selects ctrl
- MoCapLibrary>custom now can read Unreal FBX
- Audio2Face now work with customPaths
- FaceCage weighting improvements
- Disabling "emotions" on BlendShape-type-rig issue, fix
- FaceCage Lip-Nose Triangle issue on some char, fix
- wbDeltaMushDeformer no longer used
- LipFlip on wide-mouth character issue, fix
- Cheek wider then CheekBone causes issue, fix
- FaceCage on nonSymmetrical Faces issue, fix
- IkSpine over 10k units tall issue, fix

AdvancedSkeleton v 6.000
- New and improved FaceSetup
- EyeLid Setup improved
- EyeBrow Setup improved
- Lip Setup improved
- PartControllers for Twist/Bendy added
- PartControllers for Inbetween added
- PartialJoint Controllers option added
- Create Root Motion Joint now includes controller
- Add object to HeadSquash-deformation function added
- Emotions and Phonemes options added
- RootX controllers now single curveShape
- Follow FitAttribute now have FollowTranslate option
- BendyControls.stff attribute now defaultValue of zero
- Print ControlCurveCommands now have ReBuildCurve option
- Quadruped (horse) Selector now available
- SelectorDesigner can now work with NoBackground
- Selector Gui updated
- Creatures with more than 10 IK legs can now be built