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The MIT License (MIT)
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Compatibility
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2012
History
Created: | 12/15/2010 |
Last Modified: | 08/31/2013 |
File Size: | 9.44 KB |
Keywords
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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Benjamin Winn said about 11 years ago:
You have asked, and you shall receive - I added in your requested Reverse Normal feature! (As well as a 'Kill Original Mesh' option) :) Happy mirroring! -
Andrew Tanguay said over 11 years ago:
I added a simple reverse normals myself if people want to add it in. Search for this line.... //mirror the duplicated object in the correct direction scale -relative $xScalerVal $yScalerVal $zScalerVal $mirObj[0]; Add the following text //Flip Those Polys - ADDED 2013 polyNormal -normalMode 4 -userNormalMode 0 -ch 1; -
Andrew Tanguay said over 11 years ago:
Great script...honestly surprised Maya does have this built in. I'm coming over from Max and this has been a core doodad since the beginning. Anyway...I third the request for a flip normal. But I'd also, like the option to kill the original. Sometimes you just need to flip an object, not clone and flip. Thanks for sharing!!! -
jpfaraco said over 13 years ago:
That's exactly what I was about to suggest ! Mirror -> Reverse normals The script is great, and with this it would be even greater -
710Films said almost 14 years ago:
Benjamin, Great script. I was wondering if there could be one more attribute, Reverse Normals. This would help in the mirror, combine process. Thanks, Frank
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