Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2009, 2008, 8.x, 7.x
Operating Systems
History
Created: | 04/28/2008 |
Last Modified: | 04/27/2009 |
File Size: | 1.49 MB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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diago vulcarya said almost 14 years ago:
hey can u help with this prob i'm using maya 2011 x64 and every time i source the script using the command source AdvanceBipedSetup.mel;CSSADSET; it gives error that says. // Error: file: C:/Users/My Computer/Documents/maya/2011-x64/scripts/AdvanceBipedSetup.mel line 297: Controls must have a layout. No layout found in window : thanks. -
linuxva said about 15 years ago:
A lot of work here . I must try this . Thanks ! -
kart said over 15 years ago:
Thanks for ABS. I do have one question though. Does ABS support multiple body objects? Can I be able to setup such character with ABS, including skinning? -
css_maya said over 15 years ago:
hello I'm alireza the developer, ya the main structure of grouping and connecting body parts are based on hyper real body set up, but did you read all the features??? and did you just test it on a basic character?? did alias told how to creat a rig for eyes that give you same thing with my plugin?? did it explained how to have dynamic rigging??? and did you ever imagined to integrate all kind of things in one rig without loosing simplicity or stablity?? i told it got one year for me to right the mel and yes if you visit my site, i'm a character rigger for about 7 years now !!!
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