Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2015, 2014, 2013, 2012, 2011, 2010, 2009, 2008
Operating Systems
History
Created: | 03/15/2015 |
Last Modified: | 04/14/2015 |
File Size: | 985 KB |
Keywords
maya, painting, matte-painting, projection, mapping, mattepainting
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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Eddy Khemiri said over 9 years ago:
Hi DangerWeenie, thanks for posting. - to correct you, the Glyph software is at $199 at website. - For what I've read, I think there's a big difference between this software and the plugin I wrote: it seems to work simply by layering the projections one over another, whereas the stardust plugin truly calculates pixel per pixel the diffuse and diffuseSpecular (render) from geometry and photographs without any predefined order. This allows for automatic and easy blending of photographs with highlights and reflections, or to render images with specular. This is quite different. - Stardust supports mattes, you just need to add an alpha to your textures. - stardust supports any Maya/MentalRay textures, thus including openEXR, though I've not tested it yet. But I will. - It is planned that I write import routines for photogrammetry/structure-from-motion and matchmoving software. - it is also planned that I write a lens shader matching Stardust projections (planar,cylindrical,spherical,camera,ball) Best regards, Eddy. -
DangerWeenie said over 9 years ago:
looks great! bur how would you compare this against glyph matte painting tool kit? it's only $99, supports EXRs, alpha blending, BUNDLR or AgiSoft / PhotoSynth point cloud import, motion path generated transparency projections, etc.
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