Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2016, 2015, 2014, 2013, 2012, 2011, 2010, 2009, 2008
Operating Systems
History
Created: | 09/25/2010 |
Last Modified: | 04/08/2016 |
File Size: | 6.34 KB |
Keywords
deformer, python API, python scripted plugin, contact deformation
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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DavidOle said about 9 years ago:
Hi Jan. I get an "fatal error" message and maya crashes every time I type "jlCollisionDeformer()" in the script editor. Any idea what the issue could be? I am using Maya 2008. -
Jan Lachauer said over 9 years ago:
Hi Afro-Lion, thanks for your comment. I did this plugin only for learning purposes and I released it here to share this knowledge. It was never meant to work in a real production. Generally Python plugins are slower than C++ plugins as they are not compiled prior use. Cheers! -
Afro-Lion said over 9 years ago:
It's a great plu-gin however I have severe lags and latency issue, even with low geometry meshes. Is this normal? I have a decent computer and I use 2014. -
Jan Lachauer said almost 12 years ago:
This is a normal behavior, since this a non-dynamic deformer. Simply put, the vertecies of the colliding mesh always move to the closest point on the collider mesh without "knowing where they were before". -
g0ll4m said almost 12 years ago:
is it just me? but like in the picture thats about as far as it can collide before vertices go haywire and penetrate the mesh? is it supposed to be like that? -
sam said almost 12 years ago:
it works on maya 2012 -
Péter Kondás said about 13 years ago:
Amazing! Simple and useful! Thank you! -
Reptillia said over 13 years ago:
Well looks like I don't need l3deformer. -
Jan Lachauer said almost 14 years ago:
Thank you all for your reviews, I'm glad my the collision deformer is useful! Best, jan -
plasticfish said almost 14 years ago:
Very very nice. I am testing it on fat characters . Collision elbows, arms and the torso, etc. Sorry for my bad English. :)
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