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wom_archlight 1.2.3 for Maya

Physically accurate light shader for mental ray

License
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6,724 Downloads

Compatibility

  • 2010, 9.x, 2009, 2008, 8.x

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:07/05/2009
Last Modified:02/13/2010
File Size: 940 KB

Version History

Version 1.23 New Features/Changes

  • Recompiled for compatibility with Maya 2010 and Softimage 2010
  • Fixed an error in the intensity of visible area lights

Version 1.2 Bug Fixes

  • Fixed bug where visible area intensity would not affect reflections
  • Fixed bug where dark light colors could make intensity inaccurate
  • Fixed bug causing artifacts when using lux/watts/m2 at spotlight focus
  • Fixed some AETemplate logic bugs for Maya version
  • Fixed bug that could cause white dots under certain circumstances
  • Other minor bug fixes

Version 1.2 New Features/Changes

  • Added visible area light falloff options
  • Default visible area light intensity now is related to light output
  • Added ability to use spotlight manipulator in softimage
  • Added a Relative Inner Cone Angle mode that operates similarly to the Spread parameter of Softimage\\\\\\\\\\\\\\\'s soft_light
  • Cosine distribution is now physically correct when using lumens/watts in most cases
  • The default distribution mode is now Reference Light mode
  • Added an Enable Attenuation checkbox to enable attenuation
  • A few minor performance enhancements
  • Internal code reorganization and cleanup.  Now only one function handles all unit conversions

Version 1.2 Bug Fixes

  • Fixed bug where visible area intensity would not affect reflections
  • Fixed bug where dark light colors could make intensity inaccurate
  • Fixed bug causing artifacts when using lux/watts/m2 at spotlight focus
  • Fixed some AETemplate logic bugs for Maya version
  • Fixed bug that could cause white dots under certain circumstances
  • Other minor bug fixes