Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
-
2010, 9.x, 2009, 2008, 8.x
Operating Systems
History
Created: | 07/05/2009 |
Last Modified: | 02/13/2010 |
File Size: | 940 KB |
Version History
Version 1.23 New Features/Changes
- Recompiled for compatibility with Maya 2010 and Softimage 2010
- Fixed an error in the intensity of visible area lights
Version 1.2 Bug Fixes
- Fixed bug where visible area intensity would not affect reflections
- Fixed bug where dark light colors could make intensity inaccurate
- Fixed bug causing artifacts when using lux/watts/m2 at spotlight focus
- Fixed some AETemplate logic bugs for Maya version
- Fixed bug that could cause white dots under certain circumstances
- Other minor bug fixes
Version 1.2 New Features/Changes
- Added visible area light falloff options
- Default visible area light intensity now is related to light output
- Added ability to use spotlight manipulator in softimage
- Added a Relative Inner Cone Angle mode that operates similarly to the Spread parameter of Softimage\\\\\\\\\\\\\\\'s soft_light
- Cosine distribution is now physically correct when using lumens/watts in most cases
- The default distribution mode is now Reference Light mode
- Added an Enable Attenuation checkbox to enable attenuation
- A few minor performance enhancements
- Internal code reorganization and cleanup. Now only one function handles all unit conversions
Version 1.2 Bug Fixes
- Fixed bug where visible area intensity would not affect reflections
- Fixed bug where dark light colors could make intensity inaccurate
- Fixed bug causing artifacts when using lux/watts/m2 at spotlight focus
- Fixed some AETemplate logic bugs for Maya version
- Fixed bug that could cause white dots under certain circumstances
- Other minor bug fixes
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