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Mountain Shader 1.0 for Maya

Import using hypershade and apply lambert1 to...

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Created:02/28/2005
Last Modified:02/28/2005
File Size: 3.56 KB
Import using hypershade and apply lambert1 to nurbs plane with U and V numbers greater than 250. Use Modify>Convert>Displacement to Polygons to preview the mountain. Set this mountain as a template in the attribute box.

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