Abstract
This shader is a glossy reflection utility node for the maya software render.There are 2009, 2010, 2011, 2012 and 2013 for Windows 32bit and 64bit versions.
Installation
- Put "yiGlossyReflection.mll" and "key.lic" into plug-ins folder.
- Put "icons/render_*.xpm" and "icons/render_*.png" into pref/icons folder.
- Put "scripts/AE*.mel" into scripts folder.
- Load the "yiGlossyReflection.mll" from plug-ins manager.
- You'll find "yiGlossyReflection" under General Utilities.
Attribute Description
- Color : Enable base color when use the Fresnel Effect. Default value is black.
- Samples : Number of sample. The ray actually shot becomes a square of the sampling value. (3 means 9 rays)
- Spread : Calculated spread.
- Distance : Calculated distance. It infinitely when set 0.
- Falloff : Distance modulus of decay.
- Fresnel Scale : Power of the Fresnel Effect.
- Fresnel Bias : Define the falloff rate of the Fresnel Effect.
Version History
- 1.0.1 : added maya 2011 32bit and 64bit version
- 1.0.2 : added maya 2012, 2013 32bit and 64bit version
More details are here.
https://yikuta.blogspot.com/2010/04/glossy-reflection-for-maya-software.html
Let's me know, If you have problem.
Enjoy!
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