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The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
-
2009
Operating Systems
History
Created: | 07/17/2009 |
Last Modified: | 03/23/2010 |
File Size: | 2.3 MB |
Keywords
Version History
Update history-----------------
v0.0.4 - March 2010 - Updated the aluminum shader. Added a stainless steel shader that is similar, but slightly different than the brushed metal shader.
v0.0.3 - August 2009 - Switched all shaders to mia_material_x instead of mia_material_x_passes. You can upgrade these shaders automatically in Maya 2009 and Maya 2010 by going to "Upgrade Shader" in the attribute editor for these shaders. Two new metal types added, "dull metal" and "scratchy metal". To save space in the download, the HDR image was replaced with a procedural texture.
v0.0.2 - July 2009 - Added an aluminum shader.
v0.0.1 - July 2009 - Brushed and generic (polished) metal shaders were created using mia_material_x_passes and added to the dL_metalShaders.ma file.
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