Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
-
8.x, 7.x
History
Created: | 12/12/2007 |
Last Modified: | 12/12/2007 |
File Size: | 472 KB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
-
ruffusmagnium said about 14 years ago:
i am very new to Maya. But in 2011 version I cant figure how to rotate shoulders and knees :/ -
danyeal said about 17 years ago:
I like your rig and the design idea. its possible to make cool animations with him. But: You are a little messy. When I open up the Scene, the Graph editor and the Trax editor pop up. that shouldnt be. The resolution gate is on, maybe not everbody wants this to be on. Would be better to don't have a resolutiongate in the scene file i think. Another thing is that the controls arent set to zero. if i move something and then i want it back to default i cant do that. default should be zero. you can fix this with freeze transformations. The stickmanmesh should be set to reverence. It would be cool if move and rotate for the head would be on one single control. It looks like there are two empty notes in outliner: pointlight1 and stickman characterpartition. but maybe theres a use i cant see :P all only minor problems. keep up the good work :) edit: one last thing. its always better to give things a name. not only for the user, but also for you. if you want to change something in a year or so, you wont remember whats nurbscircle11 and curve1, joint1 ect. its easyer if its called hips, kneelocator ect. edit: hehe ok one more thing :P move the elbow locators closer together, little bit more distance to the body. at about: -6.087 -16.824 -13.223 and the knee locators more up and with more distance to the body. to about: 0 10.175 9.688 works much better. look at the andy rig where to position the knee and elbow locators.
Post a review:
Related Items:
-
Realistic short haired brunette in 3 poses wearing sexy mini skirt 3D Model
$59.00 (USD) -
Gold Classic Chandelier 3D Model
$35.00 (USD) -
Classic bedroom - Chinese style 3D Model
$45.00 (USD) -
D.D.D. Descender 3D Model
$24.00 (USD) -
Classic Armchair and Coffee Table 3 3D Model
$19.00 (USD) -
Simple Classic Door 3D Model
$20.00 (USD)