Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2008
Operating Systems
History
Created: | 03/19/2010 |
Last Modified: | 06/10/2020 |
File Size: | 1.26 MB |
Keywords
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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Sarfaraz_Yeaseen Yeaseen said almost 4 years ago:
THis isn't the best rig ever but will get the job done. and the amazing thing is, IT'S FREE! got my finals passed with this, 8 years ago, when I was a student. this is one of the shots that I did with this. -
Matt Kenley said almost 12 years ago:
This rig is rated wayyyy too high. There are just too many issues with the skinning. The shoulders and arms in particular are completely out of whack, I've gone too far into an animation to turn back now, but dealing with this rig's problems is pretty painful and time consuming. EDIT: creator gave me a quick fix for the upper arms caving in, I would give this rig a 4/5 after applying the update. Only had to increase the weighting along the upper arm, fix took 5 min. -
surya prabhakar said over 13 years ago:
some mistakes on the leg controls, when i lift left leg the knee is rotating -
Matt Ross said over 13 years ago:
very nice job, works well in Maya 2011, looking forward to using for semester final for animation class. will post upon completion... -
shivam010591pandey said almost 14 years ago:
Hello sir,tell me one more thing that how ur did the Wikipedia `s part?? -
shivam010591pandey said almost 14 years ago:
how u did the animation ,,,it done by path animation or mannualy plzzz tell me that:) -
sumit chakraborty said over 14 years ago:
Hi Gary, hows u. I have used ur rig spidey n its really great, but having few problems in skinning as i have put one request on that to you a month back. And i have told you that I am working on my showreel with ur rig. So i have pasted the link of youtube beneath just go though it. https://www.youtube.com/watch?v=NwckYtNdEYc -
Cyber fX said over 14 years ago:
very cool! :)) -
Niklas Wennersten said over 14 years ago:
Good rig but it got some issues. First, please make sure to delete the history on the mesh BEFORE you start skinning it and also on the controls, remaining non-deforming history on mesh or controls can cause serious problems for the animator. Neither of the biceps joints are constrained in rotate to wherever it should be so the biceps implode when the arms are moved forward. Also the skinning influence of both clavical joints make a row of vertices stick out abnormaly. The neck joint has a bit to much skinning influence of the head and the neck roll joint make the neck control feel very uncontrollable. A tip is to create an expression that divides the input from neck control by tw0, instead of having both neck and neck directly connected to the control. Both the FK and IK spine setup works very good, as well as pelvis and hip setup. The extra hip control is not needed however. The Ik legs are working properly, nice foot roll by the way, the FK legs looks good too but the thigh control is a bit hard to select and again, delete the history on the controls. The fingers. I would prefer to have actual FK controls rather than attributes controlling the fingers, at least for the first joint of each finger. Also, the skinning of the fingers are quite terrible. The hand needs more skinning influence from the arm wrist joint to reduce the geometry collapse when you rotate the hand controls. Fix these things and you'll have a more animator friendly and functional rig. regards Niklas Wennersten -
Alexander Hahn said over 14 years ago:
great rig, and i'm a big spidey fan so looking forward to playing with him... though any way to fix the scaling of the whole rig without the shoulders/wrist messing up? would love to try and fit him into some of the scenes i've been working on
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