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features - IK/FK spine with squash and stretch - bendy controls for the middle of the spine - translating and rotating scapula controls - weights painted for extreme squash and stretch - IK/FK neck with squash and stretch - bendy controls for the middle of the neck - 'follow' option for the head control - weights painted for extreme squash and stretch - FK ears - FK stretching - 'maintain volume' option available - 'follow' option helps cut out counter animation -IK/FK legs with squash and stretch - simple and intuitive hoof controls - automatic counter-animation on the heels - 'follow' options on the pole-vector controls - detailed foot controls - detailed facial controls
the story - the concept was designed by annisa adjani - modeling, texturing and rigging was done by me - the rig was made to be a generic, quadruped llama rig - rigged in maya 2009
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