Adverti horiz upsell

Nico 1.1.0 for Maya

A quadruped creature ready for animation.

License
Button download
21,024 Downloads

Compatibility

  • 2011, 2010, 2009, 2008

History

Created:07/04/2010
Last Modified:08/05/2010
File Size: 3.73 MB

Keywords

Rig, maya

per page
1-10 of 17

Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.

  • hsmith15691

    hsmith15691 said about 7 years ago:

    Thank you! Appealing character with nteresting anatomy, and very easy to use. This was perfect for fiddling around with the basics of quadruped motion: https://vimeo.com/234599924
  • Viewfinder

    Viewfinder said about 7 years ago:

    Hey Chad,
    Few years later, but I just threw up a rough test I did recently with your rig.  Enjoy!

    https://vimeo.com/233295933

    AK
  • Jian Xiong Liew

    Jian Xiong Liew said over 8 years ago:

    This is the best one(Free) around here!
  • Katherine Naeher

    Katherine Naeher said over 10 years ago:

    Fantastic rig. Loved using it. I tried making a request, but the site won't let me for some reason (keeps making me log out and back in... frustrating!). Anyway, I'd like to suggest a Foot Roll Attribute on the front legs. There is one for the rear legs, but not for the front, so it required a big of finagling. Just something small :-). Being able to adjust the length of the back legs might be nice as well. Otherwise, great rig. One of my favourites. Thanks!
  • David  Latour

    David Latour said over 10 years ago:

    A great rig for creature animation, thanks for sharing with the animation community Chad. A couple of notes for animation: To get the front feet to align with the forearm, roll the *frontLeg_CON in neg. Z and then counter with neg. Z on *Finger_CON for my own usage I added orient constraint (with maintain offset) C_tailFk01_NUL --> DEF_C_hip02_JNT so FK tail would inherit hip rotation. The back legs are much longer than the front, so raise the hips up a bit to get a more natural looking gait.
  • Matt Kenley

    Matt Kenley said over 11 years ago:

    Rig works pretty well, tail has some errors in the skinning, especially when the rig has to turn 180 degrees. Facial rig could use some work, but overall, pretty nice rig. *Link to shot rig was used for: https://vimeo.com/61118876
  • Aleksandra Petrova

    Aleksandra Petrova said over 13 years ago:

    Wonderful character and rig! Thanks for posting it!
  • mayasex

    mayasex said almost 14 years ago:

    Super rig! it would be nice to have front heel roll, but I can still get want I want by keying frame by frame. Great work! Thanks.
  • mohan raj

    mohan raj said about 14 years ago:

    THANKS FOR THE RIG....
  • Rouzbeh.Gh

    Rouzbeh.Gh said about 14 years ago:

    I have played around with him. It's perfect, very flexible, but the only problem is that it doesnt have front legs toe or heel roll. i neeed that so bad for my scene. and also fet lock, to show weight on his palms. if those are added, this would be the best quadroped rig i have worked with .

Post a review:

Rate this item: