Copyright (c) 2025
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Compatibility
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2009, 2008
History
Created: | 06/01/2009 |
Last Modified: | 06/21/2009 |
File Size: | 1.41 MB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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Nicholas Wilkinson said about 14 years ago:
Anyone know how to turn on the Low res version on this rig? It is lagging really badly :( -
sil_musashi said almost 15 years ago:
this rig is way too slow but low res work perfectly. Maybe just keep the low res for acting, then when facial expression comes into place, just switch back to high res for it. So far, the low res serves well. -
AKSHAY GOSAVI said about 15 years ago:
this rig character having heavy mesh.///..... -
jonathan carroll said over 15 years ago:
Yah im with the lag on the model... only problem tho other than that nic char one thing though umm wheres the low res one? -
Michael Berenstein said over 15 years ago:
It's a good looking character, a bit slow, but workable. However, it needs more refine on the FK controls for the arms. 1. Arms need to be able to turn to World, Root, shoulders space (both IK and FK) 2. Pelvis should rotate from where pelvis rotates - waist line. 3. Head should be able to turn to World, Root, shoulders space as well. Neck I don't care much about. Too bad, I thought of using it for teaching, but with IK arms not controllable it's too troublesome to use. -
mikewhahn said almost 16 years ago:
The facial controls are way too slow as everyone so far has stated....but the over all look and control of the body seems very good. Adding a facial GUI, like what the MooM rig has, would help also. -
Camaro said almost 16 years ago:
Similar to Bishop? Hardly. It barely looks like it. Azary is a clear ripoff of Bishop, but this looks original ENOUGH that there shouldn't be argument. -
XminusOne said almost 16 years ago:
I've been animating for over a decade, I know who Dee is. None of your logic is making sense to me. Really I could care less, I use my own rigs, thank god I made mine before bishop was out there, otherwise people might say I copied him, thankfully, according to you, i'm ok, since he was made before AM existed. I made another one though, after AM was around, so I better throw that one away. Good logic, huh? -
markjsand said almost 16 years ago:
The head and face controls drag. Perhaps its related to blend shapes on a single mesh? If you detach the head or detach the head and re attach the head with different deformation order there would be no drag. -
haripal Singh said almost 16 years ago:
but the model is too heavy even in 0 smooth of high resolution (even on my PC intel quad core) especially during facial animation, try to make it more light otherwise facial animation is impossible to do with this rig
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