Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2008, 8.x, 7.x
History
Created: | 03/12/2008 |
Last Modified: | 03/12/2008 |
File Size: | 2.9 MB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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mmaners said over 16 years ago:
I like the character design and I love the face controls, they are what I prefer. The IK/FK on the arms doesnt switch and how do you bend the spine? The facial controls should all be mirrored and you should break out the face as you are doing but have one controller for the mouth, another for the brows, and one for the eyes so when you animate you can layer those on separate controllers and it is less confusing . Overall though nice start. I am sure your next version will be all there so keep at it.
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