Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2014, 2013, 2012, 2011, 2010, 2009, 2008
Operating Systems
History
Created: | 07/17/2013 |
Last Modified: | 10/18/2013 |
File Size: | 1.62 MB |
Keywords
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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Israel Capers said over 11 years ago:
Okay, thanks. That was very useful. Israel -
Nick Dupree said over 11 years ago:
Hey there Israel. Updating the textures is super simple. Just edit or replace the files in the sourceImages folder and reload the textures in Maya. From the sounds of it, you are trying to create new materials. I do not have geo groups because there is no need for them. Open up the UV texture editor, go to the desired UV set and select the all of those faces. Then apply your material to those faces. Repeat this step for the other section. After you do that you need to open up the UV linker and link the textures to their respective UV sets. I suggest you do some reading on UV linking and the UV texture editor. https://download.autodesk.com/global/docs/maya2014/en_us/index.html I hope this helps, Nick. -
Israel Capers said over 11 years ago:
Can't separate the body and head textures when trying to add them. There is no Geo group for the face. Only for the body and that transfers onto her face when I add any textures to the Body Geo group. -
MR HOLLYWOOD said over 11 years ago:
Having an example is a great idea. Thanks a Bunch Cheers MR H
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