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Pymel Python Module 1.0.1

Python scripting in Maya done right

License
Button download
12,866 Downloads

Compatibility

  • 2009, 2008, 8.x

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:08/01/2007
Last Modified:04/08/2010
File Size: 42.2 MB

Keywords

maya, mel, scripting, api

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  • Subbu Addanki

    Subbu Addanki said over 15 years ago:

    It's wonderful gift for Maya scriptwriters. Object oriented program in Maya means PyMel. Am waiting for next version of PyMel as integrated part of Maya. Help should be improved with more examples. Search option should be provided in Help. Subbu
  • zoomy

    zoomy said over 15 years ago:

    Seems to be tuned for programmers and people who know how to write Python, but they seem to be making great progress in making it more accessible -- and in the meantime this feels like a can-opener to Maya's often-tight lid. I'm excited.
  • alienpioneer

    alienpioneer said almost 16 years ago:

    Everytime i try to "import pymel as pm" in maya it gives me this error: # Error: ('invalid syntax', ('C:/Documents and Settings/Administrator/My Documents/maya/8.5-x64/scripts/pymel\\ui.py', 501, 17, ' return ret if moreButtons else (ret==yes)\n')) # Traceback (most recent call last): # File "", line 1, in ? # File "C:/Documents and Settings/Administrator/My Documents/maya/8.5-x64/scripts/pymel\__init__.py", line 621, in ? # from node import * # File "C:/Documents and Settings/Administrator/My Documents/maya/8.5-x64/scripts/pymel\node.py", line 17, in ? # from core import * # File "C:/Documents and Settings/Administrator/My Documents/maya/8.5-x64/scripts/pymel\core.py", line 22, in ? # import util, factories, node, ui, io # File "C:/Documents and Settings/Administrator/My Documents/maya/8.5-x64/scripts/pymel\ui.py", line 501 # return ret if moreButtons else (ret==yes) # ^ # SyntaxError: invalid syntax # this is a user error?
  • MostlyToad

    MostlyToad said almost 16 years ago:

    Pymel is fantastic.. I can't wait until it gets to 1.0
  • Farsheed Ashouri

    Farsheed Ashouri said about 17 years ago:

    I will use it every day.
  • lucavfx

    lucavfx said over 17 years ago:

    maya the way it should be
  • Geordie Martinez

    Geordie Martinez said over 17 years ago:

    it's good if you're using pymel to address objects created or listed by pymel, in order to use the object-oriented design of pymel, you must ensure that the objects that you are working with are instances of pymel classes--Not always cool. It would be nice to be able to address any object in maya. i.e., this would be a great command: ballA.tx >> ballB.sx even if the balls were created by modelers.
  • Jason Parks

    Jason Parks said over 17 years ago:

    Finally. Now a real reason to switch over to Python in Maya. Let's see what we can do about getting Autodesk to include this in their next release!
  • yashu

    yashu said over 17 years ago:

    looks so much better than the default python integration! this might finaly push me towards Python ehe;) thanks a lot!
  • David Schoneveld

    David Schoneveld said over 17 years ago:

    A gift to humanity, lol. It converts mel to python, in my tests so far, flawlessly. I hope to learn python better to take more advantage of the other features.

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