3D model of silver ring with two black pearls of biomorphic design.
Modelled and saved in Normal Mode (SubDiv 0) with the purpose of using as few polygons as possible. True appearance manifests itself in Smooth Mode (SubDiv 2). But ring may also be used in 'low-poly' (SubDiv 1) or high definition (SubDiv 3).
Object was modelled in Autodesk Maya 2016 and rendered using Arnold Renderer, but materials are Maya standard.
Ring and two pearls are placed on 'the_ring' layer, and 'scene_and_lighting' layer contains light sources and a plane object which was used as background for rendered images.
Topology:
• Quads only;
• no isolated vertices;
• no coincident vertices;
• no coplanar faces.
Features:
• Materials assigned;
• lighting set;
• no texturing;
• no rigging;
• no animation.
Formats:
.ma - native Maya 2016 file
.mb - native Maya 2016 file
.obj - exported from Maya 2016
.fbx - exported from Maya 2016
.max - 3DS Max 2016 save of imported .fbx
.stl - 3DS Max 2016 save of imported .fbx
.dae - 3DS Max 2016 save of imported .fbx
SubDiv 0:
Verts: 628
Edges 1248
Faces: 624
SubDiv 1:
Verts: 2500
Edges 4992
Faces: 2496
SubDiv 2:
Verts: 9988
Edges 19968
Faces: 9984
SubDiv 3:
Verts: 39940
Edges 79872
Faces: 39936
Units: centimeters