I have modeled all in 3ds Max 8, through EDIT POLY, trying to optimize the number of the polygons, the texture are realized in Photoshop, obtained from photographies, all has been postprocessed in combustion, through the escape in file .RPF, in order to obtain the DOF.
I tried to render the eyes most realistic possible, would appeal to to me to have of the opinions on the obtained result.
3DS MAX - Photoshop - Combustion
Andrea Bertaccini - Tredistudio - andrea.bertaccini@tredistudio.com - www.tredstudio.com
Comments
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the eyes look incredible to me. the coloring, shape, and eyelashes add a lot, and the eyebrows look very real. what catches my eye the most is the blue texture on the helmet.
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the eyes definitely rock, maybe irises are a little too colored for a realistic look, okay for a stylized one... inner corners of eyes too red & bright IMO. Upper lip cusp too harsh... otherwise amazing.
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Your work is absolutely excellent. Did you use UVW Unwrap modifier to get the skin textures so perfect? Are you going to animate her?
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I thought it was Evangeline Lilly from \"Lost\". They have the same bright ice-like eyes. Simply stunning.
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Thanks to all for the comments, About the UVW I used the Unwrap of 3DS MAX. The face come from my fantasy, but probably seems like some girl in my memory. Thaks to all
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beautiful eyes
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Fantasic!! I like the colors of eyes! :D