Character sculpted in ZBrush then retopologized and rigged in 3ds Max with CAT.
The monster is about 2.17 meters tall, from the feet to the tip of the horns, it's built in real-world scale, and his body is made all of quad polygons.
It uses geometric displace set on top of the stack, for fast rendering, using turbosmooth subdivisions as level of detail for displacement, without elaborating more poligons at render time.
For a render-time displace just disable the displace modifier in the stack and put the displacement map in the relative slot of the material.
It's mapped with one 4k texture for the body and two 2k textures for the eyes and mouth.
The model comes with the following map channels for the body:
-Diffuse
-Specular
-Bump
-Normal map(BMP)
-Displacement(TIFF)
-Scatter color
-Back-Scatter color
-Scatter weight
The Character is rigged using CAT, and CAT muscles are used on some specific area for better results.
The bones structure, has the same shape of the character, for better feedback while animating.
Rigging works good with basic movements, and is easily adjustable adding more morphs or muscles as needed.
The model come with a walk file preset for CAT.
A facial interface makes it simple to animate eyes and jaw.
Rendering is made with mental ray and Master Zap 'SSS fast skin+' shader, which is free and comes with the files.
The scene is organized in layers, so you can easily access or hide bones, geometry, or facial controls.
It comes with no background, cameras or lighting.
Avalaible formats are 3ds Max 2011, 2014, obj, and fbx.
Obj include only the model and textures.
Fbx file include the model with bones setup, but no skin modifier applied, and textures.