tutorial: modifying the mesh //step3
3dsmax
editing the vertixes of your mesh
In the selection type, you can choose any of the selection types to edit the mesh with.
Lets start with vertexes;
1.Click on the dots in the selection menu (or press 1)
2.Now select any vertex of choice, by click dragging a box over them.
(to add to your selection hold down CTRL while selecting, to remove from selection hold SHIFT)
Image.
3.Now move, scale and rotate the vertexices to see what happens.
(You will notice you cannot scale or rotate a single vertex, since it is only a point. If you select multiple vertexes you can scale out or rotate them around the centre though).
editing the edges of your mesh
1.Choose edges from your selection menu.
(you might notice the icon next to it, this is the border selection tool. Which you could see as an extra selection feature for edges; it selects edges as well, but does so in a different way. I will not go into this, since I think this is enough information as it is).
2.Now select any edge of choice and move scale and rotate again to see the difference.
editing the polygons of your mesh
1.Choose polygons from your selection menu
(Here again you might notice the icon next to it, this is the element selection tool. This again is basically an extension to basic polygonal selection; it also selects polygons, but does so in a different way. I will also not go into this.)
2.Move, scale and rotate to get a feel for what this selection tool does.
Author: wouter_vugt
Submitted: 2011-06-13 11:56:19 UTC
Tags: poly, Modelling, poly modelling, beginner, basic, polygonal, vertexes, mesh, face, faces, weld, and vertex
Software: 3dsmax
Views: 16,201
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