tutorial: Setting up the planes//step5
3dsmax
There are multiple ways of going about it, feel free to experiment with it, there is no right way.
Start off with your most basic plane (the plane with the most basic textures), this will be the first layer of hair, this will cover almost everything.
The layers after this are simply to create more detail and randomness, it should look pretty good with just one layer and should cover any bald spots.
The process is simply, copy, paste, move, rotate and scale to create the desired hairstyle.
However there are some basic rules you should avoid at all times:
-intersecting planes (this will look really bad, you will get weird sharp edges in your hair)
-putting the planes to far apart, this will create bald spots.(the first part of the opacity map is alsmost "solid", make sure you next plane begins at the end of this part)
since we're going for a more realistic hair style we'll be using a lot of planes, this can get quit messy, that’s why I start adding planes at the bottom and make my way up. (starting from the top will probably give some problems, since it gets harder and harder to see what's underneath the planes).
This part will take the most time, but there is not much to explain about it, it's just a lot of moving, rotating, scaling and tweaking...
Author: wouter_vugt
Submitted: 2011-05-26 15:26:28 UTC
Tags: head, hairdo, hair, final fantasy, PLANES, and style
Software: 3dsmax
Views: 53,932
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