3dsmax Tutorials
Tutorials
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wouter_vugt 53,934 viewsTutorial: Creating realistic hair with textured planes How to create hair, using no plugins, that looks stylisch yet realistic originally found on: www.download3dmodels.com the advantages of using this method: -every render system is able to render them (unlike using plugi...
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http://www.rethinkfx.com/tutorials/realistic-texturing
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3ds Max: How to UVW Map and Texture, Part 1: Basics Part 2 is on the Next Page, be sure to click the button under this video!
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This is my first tutorial on anything so bear with me; I will try to be as complete as possible. I decided to write this tutorial for two reasons; firstly to benefit those in the online CG community who have helped me get started with their wonderful tutorials and advice as well as those just st...
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This is my first tutorial on anything so bear with me; I will try to be as complete as possible. I decided to write this tutorial for two reasons; firstly to benefit those in the online CG community who have helped me get started with their wonderful tutorials and advice as well as those jus...
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In the last 10 years or so we�ve seen lots of video games released that use low poly count models for the game play and then tell the story using pre-rendered cinematic sequences. The characters in the cinematics always look really nice with lots of detail and realism, but as soon as the game pla...
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Satin Material By Neil Blevins July 15th 2004 This is a quick tutorial discussing a satin shader I made in brazil, and some of the thought behind making it. While the example is brazil rendered, you can use pretty much any renderer / 3d app to get a similar effect. Someone came on t...
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Leather Material By Neil Blevins June 15th 2005 Here's a tutorial on how to create a leather material. My tests were done in 3dsmax, but the theory of how to put the material together works for all 3d apps, and I've included at the bottom a max and maya example file. The basic ingredien...
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Here's a tutorial discussing two materials, both using falloff, and how I made them. The first material is based on my Lifeline image.(image) First, download the file (r4) complex_mats_falloff_a.zip. This material is several layers, first, I used a cellular displacement map to make the big ...
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