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Auto Biped for Mixamo Auto Rigger 1.0.0 for 3dsmax (3dsmax plugin)

Turn a Mixamo Auto Rigged Character into a Biped In 3ds Max, fast and easy.

License
Button download
1,076 Downloads

Compatibility

  • 2012, 2011, 2010

Operating Systems

  • Windows

History

Created:06/21/2011
Last Modified:01/29/2018
File Size: 13.1 KB

Keywords

Mixamo, bip, Rigging, 3ds max

The Autobiped script was created for Mixamo www.mixamo.com by Ofer Zelichover and it is freely released to Mixamo customers.

The script will convert any character rigged using Mixamo auto-rigger into a Biped system in 3dsMax 2010, 2011, 2012.The process is as follow:

1 - Make sure you have the latest FBX plugin for 3dsMax (tested with 2012.1 in May 2011)
2 - File -> Import the rigged character downloaded from Mixamo in FBX format
3 - MAXscript -> Run Script  and select the Autobiped.ms script downloaded from Mixamo
4 - Click on "Create Biped" and enjoy.

The original character skeleton is left in the scene for reference and can now be deleted.The character is now bound to the Biped system and the skinning weights transfered.More information and step by step video tutorials can be found here:

Get Your Meshes Auto Rigged at:

https://www.mixamo.com/c/auto-rigger

Copyright Mixamo www.mixamo.com Animation in seconds, 2011.
Email: autobiped_support@mixamo.com 


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