-Geometry-
The mesh is build of quads and triangles. The character is supposed to be customizable, so it is made of several separate parts. These are: the body, the dress, merged and welded together body and dress meshes, the eyes, the hair. The merged version of body and dress meshes is cut and fit to each other accurately, so it can be easily used in case of customizing and rigged easily as well. The total poly count is 2534 polygons or 3974 triangles. The number of polygons for each part is following:
body - 978 polygons or 1544 trianglesdress - 312 polygons or 480 trianglesmerged body and dress - 1018 polygons or 1586 triangleseach eye - 32 polygons or 56 triangleshair - 162 polygons or 252 triangles
-Textures-
Since the character consists of several separate parts, it has 4 different materials\textures. The textures are painted by hand. The hair texture contains an alpha channel for better blending with the head. Each texture is 1024x1024 size in TGA format.
The available formats are 3ds Max 9, FBX 200611, Maya 7.