▼ Tutorials
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Creature Hand Tutorial By Erin Nicholson Intro Hello! The following is a short tutorial that I've created to demonstrate how to model simple three-finger hand in 3dsmax 5 and 6. It's neither realistic or completely cartoony. Although this isn't an advanced tutorial, those attempting it shoul...
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Dave K's Poly Head Modeling Tutorial By Dave Komorowski Ok� I've put this off for a long time, so I've finally decided to sit down and write a tutorial on modeling. After going through tutorial after tutorial on modeling in poly's/sub-d's, I've come up with a workflow that works very wel...
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A Designer's Tutorial in using Image Based Illumination and High Dynamic Range Imagery Brock J. Stearn Department of Industrial, Interior and Visual Communication Design The Ohio State University Introduction This tutorial follows a pipeline using Image Based Illumination and High Dynamic...
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Below is a short tutorial showing the method I use when modelling a real time character. This approach can also be adopted when creating subdivision surface models. I hope some of you find it informative and useful. A summary of the key points that this tutorial will cover: * Start with ...
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Particle Replacement of Geometry Script a script designed to implement NPR techniques in Maya The Idea The original idea came from looking at Barbara Meier's Painterly Rendered techniques and her Haystack images. Her technique was to use particles to represent the geometry ...
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Rigging For Bipeds by Paul Neale Intro This isn't a beginner tutorial, but I expect that you will still get something out of it if you are. I expect that you have a working knowledge of Max 4, 5 or 6 as this is the tool that I will be using, and have done the tutorials...
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Run Cycle Autor: Rodri Torres | Date: Agosto 2.005 | Translation: Francesco Campobasso | Revision: 0.4 This document explains how to create a run cycle working with curves. This workflow can be used in any 3D software able to work with animation curves. The axes mentioned in this docum...
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