My Images
▼ Images
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InTheSun Editor's Pick
Made with subdivision surfaces, rendered with max standard scanline renderer and Light Tracer.39498 Views
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Death Editor's Pick
Made for a cg challenge over at cgtalk. Rendered with max standard scanline renderer.33408 Views
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Gladiator Editor's Pick
Character Im doing for a longer animation Im working on.
I used Xsi foundation to create the model, I do this because I love the speed of Xsi, especially when dealing with high poly subd surfaces. I then take it into 3dsmax for shading, rigging, cloth and hair (although he only got eyelashes at the moment..). The reason why I do this is because max is great for a "one man" job like this. Rigging, cloth and hair can be done very quickly, yet you can achieve very good results too. I also wanted to use the Miss shaders with mentalray and when I started this XSI5 was not yet released.
Since this is for more than just an image, everything is setup properly with cloth simulation, corrective morphs for the body and so on.
Displacement and textures were done in zbrush and photoshop.
Here are some "behind the scenes" images:
Wireframe:
Shaded with displacement:
Diffuse texture:
/Jonas Thornqvist
www.subdivme.com45797 Views