Used Power Solids for a few of the pieces of the main connector, but
this is primarily a polygonal model. The wires were done with a new
version of wireBundler (a script I wrote) that lets me assign geometry
to the wires using pathdeform. I spent a lot of time on the wires,
since I'm sort of bored with the whole smooth wires with a texture map
thing, it was time to get more details in there like connectors and
such. The wound is a complex hand painted texture map with several
layers. Rendered in Brazil, post process in Photoshop. While this image
and Alternative Birth have some similarities, this really was always
intended to be a sequel to my Entry Point image, and thematically works
better as such since the wires were exploding out in Alternative Birth,
and here the wires are entering in.
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this is primarily a polygonal model. The wires were done with a new
version of wireBundler (a script I wrote) that lets me assign geometry
to the wires using pathdeform. I spent a lot of time on the wires,
since I'm sort of bored with the whole smooth wires with a texture map
thing, it was time to get more details in there like connectors and
such. The wound is a complex hand painted texture map with several
layers. Rendered in Brazil, post process in Photoshop. While this image
and Alternative Birth have some similarities, this really was always
intended to be a sequel to my Entry Point image, and thematically works
better as such since the wires were exploding out in Alternative Birth,
and here the wires are entering in.