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  • Sculpted portrait of a miner

    Rudy Massar on 9/8/2009

    Sculpted portrait of a miner from the early 1900s. This version got printed in the Character Modeling Book 3 of Ballistic Publishing.

    2 comments

    98 Views

  • Portrait of a miner.jpg

    Rudy Massar on 10/15/2011

    This portrait of a Miner, from the early 1900s, was made in 2009. The miner's expression reflects his life working under primitive conditions.
    The image was rendered in ZBrush and composed in Photoshop.

    0 comments

    207 Views

  • Miner.jpg

    Rudy Massar on 10/15/2011

    Various views of the miner character. Rendered in ZBrush and composed in Photoshop.

    0 comments

    226 Views

  • rudymassar-killzone-3-admiral-orlock.jpg

    Rudy Massar on 10/15/2011

    This is a portrait of Admiral Orlock, the military commander-in-chief of the Helghast empire. He appears in the Playstation 3 game Killzone 3.

    I sculpted and rendered this character using ZBrush. The furry collar is actually a screengrab from the geometry of the real-time mesh (sheets and texture). Rendered in ZBrush and composed in Photoshop.

    Character concept by is made by our visual designer Andrejs Skuja, directed by Jan-Bart van Beek, Art-Director.

    0 comments

    391 Views

  • Night Watch.jpg

    Rudy Massar on 10/15/2011

    The "Night Watch" is a made up snoring security guard of the “Rijksmuseum” in Amsterdam made for the ZBrush 4R2 Beta . The name of this piece refers to the famous Night Watch painting of Rembrandt you find in this museum. The image is inspired by works of Norman Rockwell and Franz Xaver Messerschmidt.

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    128 Views

  • nightwatch_lightcap.jpg

    Rudy Massar on 10/15/2011

    The "Night Watch" is a made up snoring security guard of the �Rijksmuseum� in Amsterdam. The name of this piece refers to the famous Night Watch painting of Rembrandt you find in this museum. The image is inspired by works of Norman Rockwell and Franz Xaver Messerschmidt.

    This is a close-up of the character I made for the ZBrush 4R2 beta. I used NoiseMaker with custom tileable textures to create the fabric patterns and I spent quite some time working with LightCaps and materials. This was great fun, fast and really powerful. With the improved BPR I tried to create an image that has a typical global illumination (sun and sky) feel to it, including the low sampling noise you quite often see. I hope you like it.

    0 comments

    51 Views

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