By Eric Keller This tutorial will demonstrate some ways in which you can use the new per particle goal attributes introduce in Maya 7. Traditionally goals are away to move particles about the scene, much like fields. However, the techniques discussed here will use goals to get information abou...
By Eric Keller Scientific animation is a great source of work, and also a great opportunity to flex your creative muscle. It's often a challenge to create something that is simultaneously instructive, visually engaging, and scientifically accurate. However, accuracy in scientific animations is ...