My Images
▼ Images
-
A next gen low poly model of a warrior.
15.000 tris for model, hair and sword.
2048 color, specular and normal map for character.
512 color, specular and normal map for hair.
512 color, specular and normal map for sword.
Programs used: 3ds Max 2010, Photoshop CS4, Mudbox 201032 Views
-
This is a realtime character named Dawn. She is the main character of the game Dawnbreak, a kind of techdemo I am producing to show my skills in game production.
She is fully rigged and animated, screenshot is taken in realtime in Marmoset Toolbag. No post production except slight work on background.
Triangle count is 20.000 for good deformation.
Check out my showreel of Dawn with full turntable at: http://www.vimeo.com/22848448
Modeling in 3DS Max. Sculpt in Zbrush. Textures in Mudbox + Photoshop.
75 Views
-
This is a realtime character named Dawn. She is the main character of the game Dawnbreak, a kind of techdemo I am producing to show my skills in game production.
She is fully rigged and animated, screenshot is taken in realtime in Marmoset Toolbag. No post production except slight work on background.
Triangle count is 20.000 for good deformation.
Check out my showreel of Dawn with full turntable at: http://www.vimeo.com/22848448
Modeling in 3DS Max. Sculpt in Zbrush. Textures in Mudbox + Photoshop.35 Views
-
This is a realtime character named Dawn. She is the main character of the game Dawnbreak, a kind of techdemo I am producing to show my skills in game production.
She is fully rigged and animated, screenshot is taken in realtime in Marmoset Toolbag. No post production except slight work on background.
Triangle count is 20.000 for good deformation.
Check out my showreel of Dawn with full turntable at: http://www.vimeo.com/22848448
Modeling in 3DS Max. Sculpt in Zbrush. Textures in Mudbox + Photoshop.34 Views
-
This is a realtime character named Dawn. She is the main character of the game Dawnbreak, a kind of techdemo I am producing to show my skills in game production.
She is fully rigged and animated, screenshot is taken in realtime in Marmoset Toolbag. No post production except slight work on background.
Triangle count is 20.000 for good deformation.
Check out my showreel of Dawn with full turntable at: http://www.vimeo.com/22848448
Modeling in 3DS Max. Sculpt in Zbrush. Textures in Mudbox + Photoshop.40 Views