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  • Skeletor_03.jpg Editor's Pick

    CharacterInk on 10/30/2010

    I spent a little time bringing the Skeletor sculpture I did in ZBrush into 3ds Max to texture and render it. Tried to stick to the original colors and didn’t want to stray too far from the “He’s a toy” feel.

    I used the Multi Map Exporter plugin for ZBrush to export a cavity and displacement map as a base for the textures. And then Rendered with Mental Ray.

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