Framegrabs from introsequence for Downfilm inc/Sweden.
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woow :) i would like to say something, but i cant:) perfect work!
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.... O.O *silent stare* WOW!
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This is not real! :) i mean it is... it's a foto!!!!! Please please post a wireframe to prove me wrong!!!!! Perfect work!
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Thnx guys... I will post a wireframe shot along with a link were you can download a clip from the movie shortly... /Michael
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yes I would like to see rendered at a different angle. Amazing 3D!!! Jeremy
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exceptional stuff!
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Meh, not bad I guess :-P Very well done m8.
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That is just not right! That is so far beyond any heart model/render I have seen (or made myself) all the others are embarrasing by comparison. Well done sir!
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That is F*****g excellent!!! Can u share the technique please? Renderer(MR?)/shaders/lights??? Thank you. Send it all over the net. This is front page material!
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I may say...all the possitive feedback certanly motivates one to put up more material:) The tecnique is that I constructed the hole image in photoshop first. That is...In different layers i painted up specular/ static shadow and highligt and so on to make sure that it fitted all together before I even started up maya.This was done partly from using photographs and lots of cloning and then I also painted in some extra details. When I was finished with the Image I projected it on to a siple plane in maya. The projects deadline didnt allow for good uv-mapping so working with projections was the obvious choice. After that I modeled the geometry...kind of like when you are doing imagebased rendering. For this particular project I knew that I was never going to se the other side of the heart, therfore it was sufichent with modeling from on side, so I could don 180 sweep around it atleast. The heart now looked great in a stillframe... but not in animation...it was to static. To make it look good in animation I also whent in and constructed a displacement map/a bump map and a specularmap. The I used a selfconstructed hdri image to get the sharp reflections on the heart. An occlusionpass were also done to get the final touch during the animation sequence. If there are some more questions I,l be happy to answer them. Does anyone know if there are someway to post animations on this site? Take care fellow artists...and thanx again for the feedback.... /Michael
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It's someting that i can really name freshmeat heh. Just Amazing.
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Go micke! For the unbelievers I can assure you that it is not a photograph. Although mike had to carve into a few ppl to get the textures ;) Greetz David P.S. I have seen the animation first hand and its 26(fps) times as great.
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Stunning image "thumps up". I have a few questions: 1) Your painted textures (I mean the painted textures before you started modeling) => was this done for preplanning e.g. compositing etc. OR are these maps the actually used textures onto your final heart model? 2) a) Are the render results like shadows came all from your painted textures, OR did u use a lighting setup. b)If the Subsurface scattering effect is not painted, could you post your shading network/settings (I guess u used misss fast skin then) 3) What do you mean by selfconstructed hdri? Just a hdri fake or a real photo taken. 4) Did you use maya native shaders (like Blinn), or mental ray
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Answers 1: I used them for the final render. I knew that I only needed to model the heart from one angle so I did most of the texturing work before starting maya. 2: a combination... partly painted shadows (Incadecence) pass and a final gather pass that I multiplyed in comp. SSS is painted. 3: Hdri fake. 4: Only the good ol blinn was used;) Sometimes, the simplest things are sufficent...something I tended to forget before. One can be overwelmed with all the new features that is coming... but in the end, its all about the final frame... and the esiest/fastest way to get there, has often little to do with a complicated shading network. 5: Yes, when I have the time I will put up a tutorial. They will be included there.
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I have a friend who's a pediatric cardiologist, who basically wrote the book on the subject (textbook that is). I am going to have him take a look at this. I have always told him that Maya is a great teaching tool for medicine. Is there any chance that you're going to build out the other parts of the heart? I am sure he could use it in his lectures, if you're willing to share your work. It's a good cause, might save some little baby's life :) Truly amazing work...
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When I was starting with 3d art, my vision was to create something you can't do in a real world(which still remains only a vision), but in service of a real idea; and this work is near to that level - the visual identity of this image is the real thing - but, if one wants to go to the end, it must consider the real idea also, if the masterpiece is going to happen! So I suggest to this great 3d technician, just to include his own spirituality in the form of good idea - because it would be a pity to use this great capability only for commercial purposes!
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how did you fake the HDRI? was this with the maya renderer or mental ray?
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This guy really want to do something different,its too good
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Thanks for showing us the image AS WELL AS THE TIPS AND TRICKS!! It's really important to share our techniques! How about some texture maps?!?!?
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This is just amazing. Jaw dropping amazing. I knew that one day someone was going to take modeling and texturing to the next level. Bravo.
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awesome, just totally awesome
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Hi, For me it\'s not real 3D creation objet? i can\'t believe!!!!!!
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Hi, For me it\'s not real 3D creation objet? i can\'t believe!!!!!!
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Hi, For me it\'s not real 3D creation objet? i can\'t believe!!!!!!
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Ohhhh i never seen stuff like this in maya... cool... ur d best. Ur father of all work aploaded ova here.. Rockin Go On Keep rockin.
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ich bin schockiert. DIS IS NICHT POSSIBLE! HOW COULD YOU NEIN!! unglaublich mann. cih werde diese nie glauben. Es kann nicht sein. Es ist bistimmte ein bild.
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That is just sick, man. Awesome, awesome work. -- Milo
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This makes my stomach upset.. just a little bit.
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WOW!
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wow, i don\'t know what to say. Perfect
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simply great. very very impressive job...:).
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May I ask where you studied at. And how long it do you think it has taken you get to this leavel? also how much time do you normaly put into one comp. Are these just hobby for you or are these samples of assiments that have been requested of you?
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Damn, excellent work, I made a heart 3 years ago, but it\'s not so realistic as yours, you can see mine at the end of my demo reel. https://mx.youtube.com/watch?v=Qgx8BNSkCAo&feature=channel_page
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The process you described is truly fascinating, Michael, especially how you combined layers in Photoshop and seamlessly integrated them into Maya. Your approach to using projections for tight deadlines is incredibly resourceful. Speaking of creativity and structure, have you ever explored music theory as a parallel? Tools like Circle of Fifths can help visualize musical harmony just like your layers bring visual coherence. It’s intriguing how different art forms often intersect through principles of balance and structure!
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Your workflow demonstrates an incredible attention to detail, particularly in crafting and refining the heart's textures and animations. It’s reminiscent of fine-tuning an instrument—everything needs to be just right to create harmony. If you're into music or just appreciate precision, Tuner is a great resource for exploring pitch and sound adjustments, much like your meticulous work with specular maps and displacement in your project.