A Exaeretodon I've been working on. A prehistoric rat. The base mesh was made in maya. The detail work was done with Zbrush. The texture was done using Zbrush, and Photoshop. The fur was done with Maya Fur
A Dino I've been working on. The base mesh was made in maya. The detail work was done with Zbrush. The texture was done using Zbrush, Photoshop, and Body Paint.
Dragonfly I made with Maya, the textures were done with Zbrush and Photoshop. Used a comb of final gather and global illumination. Used a signal spot light for specular high lights and 8 direction lights for general lighting. Also used a surface shader base image based lighting texture. Render took 16 seconds.
A anthropomorphized frog. I've been working on. Caveman motif. The base mesh was made in maya. The detail work was done with Zbrush. The texture was done using Zbrush, Photoshop, and Body Paint.