If you think that you have artistic brain and developing is beyond your possibilities, believe me, your just lazy.
You dont need any unique knowledge or special brain structure. You just need willingness to code and necessity of practical application of developing(and you defiantly have it...
This is set of triks how to organase workflow with complex scenes using MtoA. Multitexture material - one shader, different textures. You can reduce amount of shaders in scene and speed up look development with one material and individual textures on each object. With this setup, shapes shar...