Kalo-Hun
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Hi everyone!
Kalo-Hun started as an organic modeling and human anatomy exercise, which quickly evolved into a full character. I wanted to model a creature that had strong human characteristics, but with some alien forms mixed in.
I did some quick sketches of the character, but did most of the final concept design in ZBrush using ZSketch. Once I was happy with the overall character design, I took into Maya, where I developed a new version of it. This new mesh was modeled with all of the proper edge-loops and quad geometry already built in. The mesh was then taken into ZBrush where it was sculpted into it's current shape.
The skin texture was poly-painted in Zbrush, as well as the loincloth. The skin texture is similar to that of humans but with a rougher and thicker grain. I used three different color maps, which were imported into Maya and plugged into a Mental Ray skin shader. The final rendering was done in Mental Ray.
Please let me know what you think!
70 Views
-
Hi everyone!
Kalo-Hun started as an organic modeling and human anatomy exercise, which quickly evolved into a full character. I wanted to model a creature that had strong human characteristics, but with some alien forms mixed in.
I did some quick sketches of the character, but did most of the final concept design in ZBrush using ZSketch. Once I was happy with the overall character design, I took into Maya, where I developed a new version of it. This new mesh was modeled with all of the proper edge-loops and quad geometry already built in. The mesh was then taken into ZBrush where it was sculpted into it's current shape.
The skin texture was poly-painted in Zbrush, as well as the loincloth. The skin texture is similar to that of humans but with a rougher and thicker grain. I used three different color maps, which were imported into Maya and plugged into a Mental Ray skin shader. The final rendering was done in Mental Ray.
Please let me know what you think!413 Views