david-larsh

Joined
Aug 24, '09
Views
354
Trust Level
new user

maybe some way to booleen every frame, i'm very amauter so not really sure why i'm trying to help. if you are using maya i remember a way to booleen at render time, that would seem your best option. can't really say how as my computers broke and i don't have maya in front of me.

I ran into a lil' problem. I went through the trouble of converting about 40+ of similar shader networks to one shader which uses the switch utilities to determine which file texture goes with what surface. All is well except for one thing... I can't duplicate the model anymore without loosing the t…

Thank you for replying. This is egg-zactly the kind of feedback I've been looking for. I have to agree with all of the points you mentioned about the ocean. I don't like it too much myself yet either but I think it's a good start concidering the setup I have created. It's a fully expression driven…

This is a work-in-progress of a long term project I'm currently working on. I have big plans for it... lol [image] Anyway, c&c is more than welcome. Here's the link http://kotisivu.mtv3.fi/karppa/stormyOcean.html

If you're an owner of the MSI K7D Master-L motherboard, I would like to hear comments from you. How's the stability? Does it run in dual mode with Athlon XP processors? What kind of PSU you have? Etc etc...

I believe CPS means the connectPolyShape script. You can find it here: http://www.highend3d.com/files/dl.3d?group...amp;file\_id=707 Personally I haven't tried it so I don't know how well it works.