This maya tutorial will take you through the procedure for setting up a
head with stretch and squash ability to a character rig .Here I have
made of lattice, joint and a bunch of utility nodes to get better
control over the squash and stretch instead of using the non linear
squash deformer.Th...
This tutorial will demonstrate how to setup foot roll for a character using remapValue
utility node. I came across the need for this kind of setup when there
was constant demand from animators of the project I am working on, in
which they wanted control over when the toe roll gets triggered.(...