Magix_Max
▼ Images
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Modeled using edit poly modifier and then rendered by mental ray using IBL technique. target spot is used for generating shadow and for increasing of its brightness.
32 Views
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Modeled using primitives in 3DS Max then rendered by mental ray using IBL technique. target spot is used for generating shadow and for increasing of its brightness.
41 Views
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Modeled using basic primitives and edit poly modifier, then rendered by mental ray using IBL technique. target spot is used for generating shadow and for increasing of its brightness.
46 Views
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Material, Texturing and Rendering in 3D
Rendered images by Mental Ray using IBL technique in 3DS Max 201053 Views
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Modeled using edit poly modifier and then rendered by mental ray . target spot is used for generating shadow and for increasing of its brightness.
95 Views
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Modeled using primitives and then rendered by mental ray using IBL technique in 3DS Max. target spot is used for generating shadow and for increasing of its brightness.
45 Views
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