In this image I intended to recreate the classic 'guts' look, purulent, humid, slimy, plump, sanguineous..... It was a starting point for another big project, Much larger than a single, static image.
For the sea, I created a geometric model really deformed With displacement maps and modifiers. I could have used simple bump maps, But I choose the geometrical construction, because the final results of refraction and reflection are drast
As you can easily understand from the title of this image, I've tried to recreate a typical underwood environment, with an ecosystem mainly formed by flowers, grass, little plants, etc. Furthermore, I had particular attention to the camshot, in o