Particle Morph
Hi Friends , This is sathish kumar from chennai, India. I am working in Nipuna Services. This tutorial is all about particles. In this Tutorial we will be using mathematical functions. As for us I concern it was really difficult to transform the particle's from one object into another object completely to represent the Shape and Texture. But in this tutorial we will be seeing exactly the same concept . So if somebody knows this concept earlier or if somebody feel that this is very easy to do please apologise.
Step 1:
Create any Geometical object and Assign any Texture and then Convert it to File Texture.
Create a surface emitter from that object and turn on Need Parent UV.
Add rgbPP attribute to particleShape1.
Assign the Baked File Texture to the emitter1 color .
Turn on inherit color in emitter1.
Set the conserve attribute to zero in the particle.
Set the emitter rate attribute to 5000.
Step 2:
Create any Geometical object and Assign a different Texture and then Convert it to File Texture.
Create a surface emitter from that object and turn on Need Parent UV.
Add rgbPP attribute to particleShape2.
Assign the Baked File Texture to the emitter2 color .
Turn on inherit color in emitter2.
Set the conserve attribute to zero in the particle.
Set the emitter rate attribute to 5000.
Step 3:
Play the TimeSlider and after the objects getting filled with the particle's Stop the TimeSlider.
Author: sathish
Submitted: 2007-01-02 10:51:49 UTC
Tags:
Software: Maya
Views: 65,190
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