H3D Tutorials
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I am Warren Grubb, Animation Director for Fathom Studios on the film Delgo. (click here for the trailer) When we R&D for the feature film Delgo, I was Technical Director and I knew we would need a facial rig for our characters that was more powerful and flexible than standard multi-targe...
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Nuke and Tcl - basics II Writing your own tcl procedure If you want to tie your tcl code into Nuke's UI you should put it into an extra tcl procedure and store that in your plugin path to make sure Nuke has access to it. Here is how you do it: To write a t...
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Having tons of frame buffers in Nuke is great but the viewer nodes' input pipes can get quite messy so here is a proc to toggle their visibility on and off. proc HideViewerInputs {} { #loop through all nodes in the script foreach cur_node [nodes] { #if you find a node that is ...
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Creating simple user interfaces with tcl There is a bunch of commands in Nuke that allow the user to create simple UIs for tcl procs. Here is a list of them and some examples. Best to just copy/paste the snippets of example code into the Nuke shell to see what happens. message ...
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This very quick tutorial goes into a little more bits than Frank's excellent set. Kudos to Frank! let's say you want to do certain things to a certain node type... for instance, you want to change blurs only... foreach $mynode [nodes] { if {[class $mynode] == "Blur"} { knob $mynode.s...
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Nuke and Tcl - basics I Creating nodes To create a node simply type it's class and hit enter. create a blur node: Blur create the node without opening it's control panel: Blur {} create the node without opening it's control panel but ma...
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Nuke and Tcl - Intro Nuke is entirely tcl based, which means that almost anything you can do with the tcl scripting language you can use to drive, manipulate and create Nuke scripts. To enter tcl code within Nuke you can simply use the terminal that you used to start the applicatio...
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Wireframe Rendering in Maya This tutorial will show you how to create a shader that will render a wireframe of your model and not render the backfacing wireframes. Before following the steps below, unwrap your mesh. 1. Take a snapshot of your UVs. 2. Create a shader node of your choice (I us...
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Here is how I was able to setup Visual C++ Express Edition to compile a simple helloWorld plugin for Maya. 1. Download and install VCEE here using their instructions: http://msdn.microsoft.com/vstudio/express/visualc/download/ 2. Find the MayaPluginWizard2.0.zip in your installation folder an...
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This Tutorial would teach you, how to turn a page in Maya, using Maya's skeleton setup. 1. In the Top view, create a default Nurbs Plane with TranslateX=2, ScaleX=4, ScaleY=4, ScaleZ=6, PatchesU=10, and PatchesV=10. ("Image1.jpg"). Image1.jpg 2....
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This tutorial explains the process to generating Golden particles with the use of Maya's Dynamic particle engine. The tutorial was done using Maya 6.0. 1. Create a default Emitter. Change Emitter ScaleX=12, ScaleY=1, ScaleZ=12, Emitter Type=Volume, Rate=100, DirectionX=0, ...
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This tutorial explains the rotation of multiple objects randomly each frame using Maya's powerful scripting language MEL. Each and every step is executed using MEL commands, to have a good understanding about Maya�s scripting language. Open the script editor in Maya. The top pane shows the histo...
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This will give you a basic idea on how to set up and make a hand with fingers less then "one" minute, in other apps this may take you 20 or 30 minutes My style of doing things usley are not the same as others, the most common problem people try doing is adding all 4 fingers and thumb on one zsph...
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THE PROBLEM: You need your animation rendered by the morning. You have 3 scenes to render each scene is saved in a different maya file and one of the scenes you have two cameras, you need both of them rendered and you are a tired artist not a programmer. THE SOLUTION: Open notepad type "render ...
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NTRODUCTION TO ZBRUSH To me, Pixologics Zbrush lives in a world somewhere between 2D and 3D never really knowing which camp to lie in. With it I can create 3D meshes that can be textured and have native materials added to the...
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Generating and using normal maps in Maya (some sample shaders and scenes) Faster, bigger, better! If you're familiar with normal maps check directly here for a faster application of the method described down here using my rayDisplace plugin : displacement_maps January 10, 2005 ...
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FIBER BRUSH SETTINGS 1. Get yourself a model that needs some hair. Render him out using BEST RENDER in the RENDER panel with whatever light/material/shadow settings you need for your scene. Once the s...
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BUILDING A CHARACTER WITH POLYSPHERES 1. POLYSPHERES This image was created in the latest version of ZBrush and uses the all new Polym...
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Animated Flag
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Sky Dome
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Motion Path Camera
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In this tutorial you will learn how to create the image seen below using displacement in Mental Ray for Maya. Mt. Rainier To follow along with this tutorial you will need the following software installed on your machine: Maya with the Mental Ray plug-in loaded Adobe Photoshop C...