1. Prepare the model for rigging
2. Create a skeleton. Adjust the orientation of the bones to your liking or use the default settings.
3. Use Rigger to create inverse kinematics chains (www.rigger.ws).
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Author: rigger.ws
Submitted: 2016-05-10 02:01:32 UTC
Tags: Rigging, Autodesk, fk, kinematics, autorig, mel, plugin, Rig, rigger, script, and maya
Software: Maya
Views: 11,200
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