Adverti horiz upsell

Showing 1-8 of 8
Sort by     Items per page     Display Grid List
  • DesertEagleWB.jpg

    Thomas Hamilton on 10/17/2009

    This was a personal project I did to experiment with normal maps and HDRI lighting.

    The low poly meshes were built and unwrapped in Maya 8, and the hi res were constructed in Max 9 using NURMS.

    Normal maps were baked out in Xnormal, and final rendering of the low poly meshes was completed in Max using Mental Ray and tweaked Arch and Design shaders.

    DOF and image exposure correction was handled in photoshop.

    5 comments

    79 Views

  • Deadpool killed Spiderman

    dncs on 10/6/2009

    It was originally created for the monthly competition of Cg Tantra - "Superhero gone bad" and has received the “Special Jury Mention” therein. Much learnt and time for experience-sharing and of course, the next challenge!

    0 comments

    131 Views

  • kaneda's bike Editor's Pick

    psychoform on 2/21/2002

    2 comments

    87296 Views

  • Gas Marble Editor's Pick

    dr.baily on 2/26/2002

    Ultra high-speed rendering engine, this image constructed from approximately 13,000,000 particles. Standalone proprietary renderer and instruction language, coded in c++. Image rendered on SGI. This is a still from an animated sequence which loops.

    3 comments

    66818 Views

  • Bonzai Editor's Pick

    philip meyer on 5/1/2002

    I used Pawel Olas LW plugin "TreesDesigner" (http:www.polas.net) to model the basic tree, which had to undergo serious tweaking after that ;-)
    The whole scene is lit by an HDRI plus only 1 distant light.

    0 comments

    52833 Views

  • The sleeping beast Editor's Pick

    chromix on 9/25/2003

    Modeling in 3d max.Textures are highly retouched in Photoshop.After rendering the whole picture is prepared again in PS for contrast and color correction.Some desaturated maps with scratches and cracks are placed on the final image with overlay layer sty

    0 comments

    48788 Views

  • UF_Matt_Smith_image_3.jpg

    Matt Smith on 2/19/2010

    This image is based on a sculpture that has been an inspiration to me for many years, there were a number of reasons why I wanted to re-create this work. One is the challenge of the forms and understanding more about this sculpture and Futursim as an art movement.

    In 1913 the work was made in plaster, only being cast in Bronze in the 1930's and 1940's long after the artists death.

    It is hard to find images of the orginal in white/plaster. I've added a similar white coloured version for this reason, as it was closer to the orginal it may be of interest.

    0 comments

    49 Views

  • UF_Matt_Smith_image_1.jpg

    Matt Smith on 2/19/2010

    This image is based on a sculpture that has been an inspiration to me for many years, there were a number of reasons why I wanted to re-create this work. One is the challenge of the forms and understanding more about this sculpture and Futursim as an art movement.

    In 1913 the work was made in plaster, only being cast in Bronze in the 1930's and 1940's long after the artists death.

    It is hard to find images of the orginal in white/plaster. I've added a similar white coloured version for this reason, as it was closer to the orginal it may be of interest.

    1 comment

    46 Views

Showing 1-8 of 8