▼ Images
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3D Image Gallery, Compositing Image Gallery, Animated Shorts Gallery, High end comput Editor's Pick
Gallery
This is my take on Sam Keith’s The Max. The Maxx is a very abstract character that changes form quite a bit from image to image, but this my culmination of the character existing in the Outback of Pangaea. I wanted this image to fall somewhere between surreal and realistic much like the character and comic do, so hopefully it achieves this.
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
▼ Images
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The Maxx Editor's Pick
This is my take on Sam Keith’s The Max. The Maxx is a very abstract character that changes form quite a bit from image to image, but this my culmination of the character existing in the Outback of Pangaea. I wanted this image to fall somewhere between surreal and realistic much like the character and comic do, so hopefully it achieves this.
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
1521 Views
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Bruce LotusArt Editor's Pick
Character was create in Zbrush and rendered in Maya with Mental Ray1689 Views
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LastTycoon_960x1280.jpg Editor's Pick
It seems to me that rabbits, always have something to hide. Look me I`m so cute whit those innocent eyes, and long fluffy ears...and then they go plotting behind our backs. Don`t belive rabbits, they are little sinister beasts with world domination and new order on their minds.
Image was renderd in passes: beuuty, AO, hair and composed in
photoshop where I made cc and added final touch.1072 Views
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Dancer_Large_01.jpg Editor's Pick
I’ve been wanting to do some Brazil inspired 3d since I moved to Brazil a while back… so finally the last couple of weeks I’ve been spending my spare time working on this carnival Samba dancer. 3ds Max and Zbrush, and all rendered in Mental Ray. The outfit is somewhat based on an outfit worn by Natália Guimarães at the 2009 Rio carnival.
More on my website:
http://www.characterink.com/2010/11/14/carnival-girl/1396 Views
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MitoFront.jpg Editor's Pick
Image created while I was a student in Escuela Trazos, Madrid.988 Views
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Still from Sony ' NEX5' video Editor's Pick
This is a still from a video I did for Sony
You can see the video here - http://www.fuse-design.org/videos.html1250 Views
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Still from Sony ' Handycam CX520' video Editor's Pick
This is a still from a video I did for Sony
You can see the video here - http://www.fuse-design.org/videos.html7700 Views
-
Still from Sony 'ZX1' video Editor's Pick
This is a still from a video I did for Sony
You can see the video here - http://www.fuse-design.org/videos.html1163 Views
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Skeletor_03.jpg Editor's Pick
I spent a little time bringing the Skeletor sculpture I did in ZBrush into 3ds Max to texture and render it. Tried to stick to the original colors and didn’t want to stray too far from the “He’s a toy” feel.
I used the Multi Map Exporter plugin for ZBrush to export a cavity and displacement map as a base for the textures. And then Rendered with Mental Ray.1221 Views
-
Rorschach_01.jpg Editor's Pick
A quick sculpt I did of Rorschach from Watchmen… modeled in ZBrush and rendered in 3ds Max with Mental Ray.1266 Views
-
Living Room - Daylight Editor's Pick
Basic living room environment and how different lighting conditions between (Daylight, afternoon and night) might change the environments' impression and mood.
Intrigued to hear any comments with praise :) or criticism that I would learn from.
Environment modeled in Maya with few elements used from Evermotion library887 Views
-
sample visualization and design work Editor's Pick
Design work from visualization and interior design using various techniques and software.1374 Views
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pegasus Editor's Pick
3D character created with Maya, zbrush and photoshop. Semi realistic soldier1241 Views
-
gladiator Editor's Pick
3C character created with Maya, zbrush and photoshop. Semi realistic soldier1655 Views
-
Chicken.jpg Editor's Pick
I make this character Drmaya done.
As well as the sand. Rig these characters
Took approximately 3 days.
Video Rig :
3 Min
Size : 7 Mb
Linke : http://filesplash.com/gzntook3i1m2/Chicken_Rig.mp4.html
Good Luck1215 Views
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Editor's Pick
Gallery
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
▼ Images
-
The Maxx Editor's Pick
This is my take on Sam Keith’s The Max. The Maxx is a very abstract character that changes form quite a bit from image to image, but this my culmination of the character existing in the Outback of Pangaea. I wanted this image to fall somewhere between surreal and realistic much like the character and comic do, so hopefully it achieves this.
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
1521 Views
-
Bruce LotusArt Editor's Pick
Character was create in Zbrush and rendered in Maya with Mental Ray1689 Views
-
LastTycoon_960x1280.jpg Editor's Pick
It seems to me that rabbits, always have something to hide. Look me I`m so cute whit those innocent eyes, and long fluffy ears...and then they go plotting behind our backs. Don`t belive rabbits, they are little sinister beasts with world domination and new order on their minds.
Image was renderd in passes: beuuty, AO, hair and composed in
photoshop where I made cc and added final touch.1072 Views
-
Dancer_Large_01.jpg Editor's Pick
I’ve been wanting to do some Brazil inspired 3d since I moved to Brazil a while back… so finally the last couple of weeks I’ve been spending my spare time working on this carnival Samba dancer. 3ds Max and Zbrush, and all rendered in Mental Ray. The outfit is somewhat based on an outfit worn by Natália Guimarães at the 2009 Rio carnival.
More on my website:
http://www.characterink.com/2010/11/14/carnival-girl/1396 Views
-
-
MitoFront.jpg Editor's Pick
Image created while I was a student in Escuela Trazos, Madrid.988 Views
-
Still from Sony ' NEX5' video Editor's Pick
This is a still from a video I did for Sony
You can see the video here - http://www.fuse-design.org/videos.html1250 Views
-
Still from Sony ' Handycam CX520' video Editor's Pick
This is a still from a video I did for Sony
You can see the video here - http://www.fuse-design.org/videos.html7700 Views
-
Still from Sony 'ZX1' video Editor's Pick
This is a still from a video I did for Sony
You can see the video here - http://www.fuse-design.org/videos.html1163 Views
-
Skeletor_03.jpg Editor's Pick
I spent a little time bringing the Skeletor sculpture I did in ZBrush into 3ds Max to texture and render it. Tried to stick to the original colors and didn’t want to stray too far from the “He’s a toy” feel.
I used the Multi Map Exporter plugin for ZBrush to export a cavity and displacement map as a base for the textures. And then Rendered with Mental Ray.1221 Views
-
Rorschach_01.jpg Editor's Pick
A quick sculpt I did of Rorschach from Watchmen… modeled in ZBrush and rendered in 3ds Max with Mental Ray.1266 Views
-
Living Room - Daylight Editor's Pick
Basic living room environment and how different lighting conditions between (Daylight, afternoon and night) might change the environments' impression and mood.
Intrigued to hear any comments with praise :) or criticism that I would learn from.
Environment modeled in Maya with few elements used from Evermotion library887 Views
-
sample visualization and design work Editor's Pick
Design work from visualization and interior design using various techniques and software.1374 Views
-
-
-
pegasus Editor's Pick
3D character created with Maya, zbrush and photoshop. Semi realistic soldier1241 Views
-
gladiator Editor's Pick
3C character created with Maya, zbrush and photoshop. Semi realistic soldier1655 Views
-
Chicken.jpg Editor's Pick
I make this character Drmaya done.
As well as the sand. Rig these characters
Took approximately 3 days.
Video Rig :
3 Min
Size : 7 Mb
Linke : http://filesplash.com/gzntook3i1m2/Chicken_Rig.mp4.html
Good Luck1215 Views
-
-
Editor's Pick
Gallery
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
▼ Images
-
The Maxx Editor's Pick
This is my take on Sam Keith’s The Max. The Maxx is a very abstract character that changes form quite a bit from image to image, but this my culmination of the character existing in the Outback of Pangaea. I wanted this image to fall somewhere between surreal and realistic much like the character and comic do, so hopefully it achieves this.
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
1521 Views
-
Bruce LotusArt Editor's Pick
Character was create in Zbrush and rendered in Maya with Mental Ray1689 Views
-
LastTycoon_960x1280.jpg Editor's Pick
It seems to me that rabbits, always have something to hide. Look me I`m so cute whit those innocent eyes, and long fluffy ears...and then they go plotting behind our backs. Don`t belive rabbits, they are little sinister beasts with world domination and new order on their minds.
Image was renderd in passes: beuuty, AO, hair and composed in
photoshop where I made cc and added final touch.1072 Views
-
Dancer_Large_01.jpg Editor's Pick
I’ve been wanting to do some Brazil inspired 3d since I moved to Brazil a while back… so finally the last couple of weeks I’ve been spending my spare time working on this carnival Samba dancer. 3ds Max and Zbrush, and all rendered in Mental Ray. The outfit is somewhat based on an outfit worn by Natália Guimarães at the 2009 Rio carnival.
More on my website:
http://www.characterink.com/2010/11/14/carnival-girl/1396 Views
-
-
MitoFront.jpg Editor's Pick
Image created while I was a student in Escuela Trazos, Madrid.988 Views
-
Still from Sony ' NEX5' video Editor's Pick
This is a still from a video I did for Sony
You can see the video here - http://www.fuse-design.org/videos.html1250 Views
-
Still from Sony ' Handycam CX520' video Editor's Pick
This is a still from a video I did for Sony
You can see the video here - http://www.fuse-design.org/videos.html7700 Views
-
Still from Sony 'ZX1' video Editor's Pick
This is a still from a video I did for Sony
You can see the video here - http://www.fuse-design.org/videos.html1163 Views
-
Skeletor_03.jpg Editor's Pick
I spent a little time bringing the Skeletor sculpture I did in ZBrush into 3ds Max to texture and render it. Tried to stick to the original colors and didn’t want to stray too far from the “He’s a toy” feel.
I used the Multi Map Exporter plugin for ZBrush to export a cavity and displacement map as a base for the textures. And then Rendered with Mental Ray.1221 Views
-
Rorschach_01.jpg Editor's Pick
A quick sculpt I did of Rorschach from Watchmen… modeled in ZBrush and rendered in 3ds Max with Mental Ray.1266 Views
-
Living Room - Daylight Editor's Pick
Basic living room environment and how different lighting conditions between (Daylight, afternoon and night) might change the environments' impression and mood.
Intrigued to hear any comments with praise :) or criticism that I would learn from.
Environment modeled in Maya with few elements used from Evermotion library887 Views
-
sample visualization and design work Editor's Pick
Design work from visualization and interior design using various techniques and software.1374 Views
-
-
-
pegasus Editor's Pick
3D character created with Maya, zbrush and photoshop. Semi realistic soldier1241 Views
-
gladiator Editor's Pick
3C character created with Maya, zbrush and photoshop. Semi realistic soldier1655 Views
-
Chicken.jpg Editor's Pick
I make this character Drmaya done.
As well as the sand. Rig these characters
Took approximately 3 days.
Video Rig :
3 Min
Size : 7 Mb
Linke : http://filesplash.com/gzntook3i1m2/Chicken_Rig.mp4.html
Good Luck1215 Views
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