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By TheRydanWorkshop on January 16, 2011
David Lam has been working with CG characters since 1999. He has shipped nine titles in the course of his career, from the creative characters on SSX to hyperreal characters on NBA Street. David has worked as a character lead on four projects at Electronic Arts, building strong pipelines, mentoring junior staff and setting art targets for each game. He has also worked at Radical Entertainment and Electric Crayon Productions where he developed projects for commercials.
David has four years of teaching experience at the Vancouver Institute of Media Arts and currently works as an instructor at the Think Tank Training Centre.
Now he will be our online instructor at the Rydan Workshop. Here is a little Course Overview: This course will quickly cover process and best practices for creating a character for realtime game development. Class format will involve live demos, feedback will be given via paintovers, modeling over students work etc. Some class time maybe given inorder to help solidify lesson plan. Homework will be given after each class and students are expected to have progress to show for a weekly review. Final deliverable is a game resolution character shown in a real time viewer (Marmoset).
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David has four years of teaching experience at the Vancouver Institute of Media Arts and currently works as an instructor at the Think Tank Training Centre.
Now he will be our online instructor at the Rydan Workshop. Here is a little Course Overview: This course will quickly cover process and best practices for creating a character for realtime game development. Class format will involve live demos, feedback will be given via paintovers, modeling over students work etc. Some class time maybe given inorder to help solidify lesson plan. Homework will be given after each class and students are expected to have progress to show for a weekly review. Final deliverable is a game resolution character shown in a real time viewer (Marmoset).